Vertigo Rush (5th project)
Delivering Haven (7th project)
This is my third project that I created together with my group Sun Dog Games and it is our latest release. During this project I have worked with setting up the server that was needed for Co-op gameplay and overall networking tasks, implementing different effects such as colorgrading, assisting on AI and I edited and implemented all of the sound in the game using 3d sound components. This is a Singleplayer /Coop First Person Shooter.
Trials of Karakk (6th project)
This is our second 3D game our studio Sun Dog Games made together during our second year. During this project I worked with different back-end tasks, such as seemless level transitions so that we would not have any need for loading screens. I also gathered, edited and implemented most of the sound in the game. This is a bird's-eye viewed boss battling game.
Ursa Minor (4th project)
With this project I spent most of the time working with different gameplay oriented tasks. Combat and GUI were the two main things I worked with, such as the ability systems and overall combat GUI. This is a strategic turnbased role-playing game.
Kindred Souls (3rd project)
During this project I worked on back-end related tasks such as how we would load everything in the game and took part in gameplay oriented tasks during the last weeks. For instance, I created a system for events that could be triggered, which we used to block the players path, forcing the player to kill the enemies that spawned nearby. This is a storydriven 2D platform action game.
Windmill Chronicles: Master of the Elements (2nd project)
This was our first project in the C++ language and we got to create the game in a prebuilt engine made by our teachers, which we later used for all our games during the first year. I contributed to a lot of different things during this project but worked mostly on gameplay oriented tasks. Some of the things I worked with was implementing a sound system and using it, the players actual gameplay (picking up items etc.), animations, menus and more. This is a Point and Click adventure game.
Frankly Grandma's Gone (First project)
This game was created in the language LUA and served as our first introduction to game development. I worked a lot with gameplay oriented tasks during this project, such as the creation of puzzles and objectives that the player comes across. I also assisted in some effects we had in the game, for instance the ghosts hovering and fading. This is a Point and Click adventure game.
What i enjoy working with
Rendering may be one of the hardest things I've come across in programming, though it's still so much fun. A true challenge!
Creating different features that makes an impact on how the player plays the game .
A game without sound is only half a game!
Share the adventure, connecting people, accomplishing the objective together